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Alkemion Studio v0.18
Hey, everyone! This is a nice one. The headline feature is Timelines, a new construct that brings sequence-based visualization to your Modules, letting you see how events play out across Lanes, characters, and factions. Beyond Timelines, this update includes toolbars for tokens in a shared module, content tree improvements in the editor, and a collection of bug fixes. Hope you enjoy! New Major Feature: Timelines Timelines are a new Construct Asset, the second after Maps. A Timeline represents a sequence of events or narrative beats arranged horizontally, not as a calendar, but as a focused, order-based view over any portion…
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Alkemion Studio v0.17.4
Hey, everyone! This update ships “Views”, a new navigation system for the Board that lets you save named shortcuts to specific areas of your Module. It also includes a new theme, several quality-of-life improvements, and a collection of bug fixes. Hope you enjoy! New Major Feature: Views Views let you save named navigation shortcuts to specific regions of the Board canvas. Activating a View smoothly pans and zooms the Board so that the defined area fills your screen. Views are purely a navigation tool: they do not group, filter, or affect the tokens inside them. Creating Views: Create a View…
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Alkemion Studio v0.17.3
Hey, everyone! This update ships a fully rewritten Text Widget with rich text support, floating toolbars for every board token, custom images on Anchors, and a set of Link token label improvements. It also includes several bug fixes. Hope you enjoy! New Features Floating Token Toolbars Every token on the board now has a floating toolbar, giving you quick access to the most common actions and settings without opening the full settings panel. Floating toolbars can be toggled on or off globally from the Board Settings panel or the board context menu. Text Widget (rewritten) The Text Widget has been…
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Alkemion Studio v0.17.2
Hey, everyone! This update introduces a major new feature: Module Collections, giving you a way to group Modules under a shared parent and work across them as a unified whole. It also includes Lobby drag-and-drop improvements, richer search results, and a handful of bug fixes. Hope you enjoy! New Major Feature Module Collections Module Collections let you promote any Module to a parent container for other Modules. What a collection represents is entirely up to you: a campaign, a world, a series, a solo project, or anything else. Promotion is non-destructive, and a collection can be demoted back to a…
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Module Collections: Bringing your Modules Together
Hey, everyone! We’re working on something that’s been part of Alkemion Studio’s vision from the start: Module Collections. Like most features we have in mind, we wanted to build the right foundations first and get enough perspective on the problem before tackling it. If you run large campaigns or worlds, or prep content across multiple modules, this one is for you. Why Module Collections? As Alkemion Studio has grown, one pattern has come up again and again. Users building a full campaign will often create a separate module for each adventure, another for the campaign world, and break down large…
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Alkemion Studio v0.17.1
Hey, everyone! This update introduces a major addition to the Tags system: Tag Collections, bringing reusable Tag sets with built-in synchronization support! It also includes a handful of Tag management improvements and some bug fixes. Hope you enjoy! New Major Feature Tag Collections Tag Collections let you build reusable sets of Tags in your Library and import them into any Module. Imported Tags stay connected to their source Collection, so when the Collection is updated, you can review and apply those changes across every subscribed Module. The synchronization system behind Tag Collections also lays the groundwork for an upcoming Node…
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Tag Collections: Building Your Own Reusable Systems
Hey everyone, We’re excited to share a new feature that’s coming to Alkemion Studio: Tag Collections. This update gives you a way to create reusable sets of tags in your Library and optionally keep them synchronized across your modules. Let us walk you through what this means for your workflow and how it fits into our long-term vision for the tool. Why Tag Collections? We want Tags in Alkemion Studio to be really versatile. You might use them to mark scene types, track quest statuses, organize NPCs by faction, or create custom metadata systems entirely unique to your game. While…
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Alkemion Studio v0.17.0
This update focuses on giving users more freedom to define how their content works and how it is visually organized on the Board. Several long-standing limitations around Node Types and grouping have been removed, which opens the way for more user-defined structure in future releases. Major New Features: Flexible Node Types Node Types are no longer fixed once a Node has been created. A new generic Node Type now exists and is used as the default choice. This change also prepares the system for fully user-defined custom types in a future release. Users can change Node Type in several ways:…
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Toward Fully Custom Node Types
Hey everyone, The next release for Alkemion Studio introduces a pair of changes that give more flexibility in how modules are structured and how content is organized visually. This update is also the beginning of a longer evolution that will spread across future releases. Rethinking Node Types Since the earliest builds of Alkemion, Node Types have acted as a way to categorize content. That model worked fine for early-stage usage, but it also carried an assumption about how adventures and worlds should be shaped. Some users approached the tool with their own mental models and often had to adapt to…
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Alkemion Studio in 2025
A look back at a year of steady growth for Alkemion Studio. From deeper customization and a more flexible editor to interactive maps and clearer design principles, 2025 focused on giving game masters more freedom to think, explore, and reshape their ideas.

