Author: Alkemion
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Alkemion Studio v0.7.1
Hi, all! Another release coming your way with some nifty color customization options!
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Solving the Mystery You Didn’t Know You Created (A Guide to Adventure Brainstorming)
I wrote countless adventures for my campaigns, and I’ve tried a lot of different approaches to get the creative gears turning. One technique I keep coming back to is starting with random nodes. There’s something freeing about letting the randomness take over and seeing where it leads. Brainstorming an adventure is like solving a mystery…
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Alkemion Studio v0.7.0
Hey, everyone! Today, we’ve released a substantial Editor-focused update bringing changes, redesigns, quality-of-life fixes, and some new features! Here are the release notes, hope you’ll enjoy!
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Alkemion Studio v0.6.9
Hi all! New features at the ready! Editor floating window, resizable floating windows, new theme…
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Alkemion Studio v0.6.8
Howdy! New features incoming! Node mentions, token duplication, new anchor type…
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Alkemion Studio v0.6.7
Hey, everyone! New update! External links in the Editor, random tables in reader mode…
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Alkemion Studio v0.6.6
Hi, all! Some new exciting features coming your way with this update! Custom random tables, Asset Library…
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Alkemion Studio v0.6.5
Hey everyone! We’ve just released a small update, introducing some bug fixes and quality-of-life improvements!
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Alkemion Studio v0.6.4 (first public release!)
Hi everyone! We’re so excited to share the first public release of Alkemion Studio. It’s been an intense and challenging year of development and we’re really looking forward to what you guys will do with the application! Here’s a list of the Features!
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The Origins of Alkemion Studio
A father and son passion project born from decades of tabletop RPG creativity. From handwritten campaign notes in the 90s to a modern visual workspace for non-linear storytelling, this is the story of how Alkemion Studio came to life through a shared love of RPGs, software engineering, and worldbuilding.

