Category: Devlog

  • Toward Fully Custom Node Types

    Toward Fully Custom Node Types

    Hey everyone, The next release for Alkemion Studio introduces a pair of changes that give more flexibility in how modules are structured and how content is organized visually. This update is also the beginning of a longer evolution that will spread across future releases. Rethinking Node Types Since the earliest builds of Alkemion, Node Types…

  • Alkemion Studio in 2025

    Alkemion Studio in 2025

    A look back at a year of steady growth for Alkemion Studio. From deeper customization and a more flexible editor to interactive maps and clearer design principles, 2025 focused on giving game masters more freedom to think, explore, and reshape their ideas.

  • Multi-Page Support

    Multi-Page Support

    Hey, everyone! We’re currently adding a significant evolution for the Editor in Alkemion Studio: multi-page support. We’d like to share our current thinking, give you a peek at where we’re heading, and of course, hear your thoughts! As always, things are still in motion, this is early-stage. Details might shift as we implement, test, and…

  • Redesigning Node Links

    Redesigning Node Links

    Hey, all! We’re currently in the process of entirely rethinking and redesigning the Node Links feature, and we’d like to share with you our current design candidate and hear your thoughts!

  • Our Approach to Tags

    Our Approach to Tags

    Hey, everyone! We’re thrilled to share our latest feature in development – Tags! It’s shaping up to be a fundamental tool in Alkemion Studio, not just for categorizing and organizing but for breathing life and dynamism into your modules. Here’s where we’re heading and what you can expect in the first release, as well as…