Category: Inspiration

  • The Reliable Betrayal

    The Reliable Betrayal

    The best betrayals in your game don’t break trust, but fulfill it in unexpected ways. When players exclaim “I knew it!” after your big reveal, it’s the sound of narrative satisfaction. An essay that will help you craft those pivotal moments when everything changes.

  • The Tyranny of the Spectacular

    The Tyranny of the Spectacular

    What if we’ve been confusing spectacle for significance in our games, mistaking cosmic explosions for meaningful storytelling? The most powerful moments in roleplaying could be not when worlds end, but when characters reveal themselves in the quiet spaces between dice rolls.

  • The Moment It All Fits

    The Moment It All Fits

    Great adventures don’t push players forward—they pull them in. Curiosity is the engine of memorable campaigns, built on gaps that demand answers and mysteries that won’t let go. The best moments at the table happen when scattered clues click into place, and everything suddenly makes terrible, wonderful sense.

  • The Ogre You Can’t Avoid

    The Ogre You Can’t Avoid

    Behind your DM screen lurks the Quantum Ogre—the villain and savior of adventure design. It waits everywhere and nowhere, ready to appear whichever path players choose, offering the illusion of choice while quietly robbing them of agency. But there’s a better way: embracing the chaos of meaningful decisions, letting your carefully-crafted ogre sometimes go unseen,…

  • The Architecture of Rescue

    The Architecture of Rescue

    Freedom has a sound: cell doors swinging open, shackles hitting stone floors, the sharp intake of breath when someone realizes they’re about to be saved. But beneath this primal thrill lies a more intricate truth—rescue scenarios aren’t just linear problems, but complex systems of power, where victims have their own agendas and prisons breathe with…

  • The Clock You Can’t See

    The Clock You Can’t See

    Our obsession with mechanical time in roleplaying games undermines the very tension we seek to create. When we tell players ‘the ritual will be completed in three hours,’ we’re offering them the cold comfort of certainty instead of true dread. This essay explores how to transform time pressure from mere arithmetic into a visceral force…

  • The Art of Meaningful Decisions

    The Art of Meaningful Decisions

    There’s a moment of paralysis familiar to every Game Master – when the players sit frozen before infinite possibilities. But the most memorable RPG sessions aren’t built on endless options – they’re forged in the crucible of meaningful choices. Let’s discuss how to craft decisions that matter, hurt, and create stories your players will discuss…

  • The 5×5 Method: A Love Letter to Structured Chaos

    The 5×5 Method: A Love Letter to Structured Chaos

    As a software engineer, I’ve always been drawn to frameworks that help structure chaos into something manageable. Dave Chalker’s 5×5 method is exactly that kind of framework, and it’s been my go-to tool for the past year, turning my sprawling campaign ideas into organized, flexible structures that actually work at the table.

  • Lessons from the Road to Elturel

    Lessons from the Road to Elturel

    I don’t think I’m alone in believing that an essential ingredient in designing adventures is finding the right balance between structure and improvisation. That’s why I really enjoyed The Road to Elturel: An Object Lesson in Adventure Design from The Angry GM. It’s a great lesson in adventure design, told through the lens of a…

  • Designing Adventures: Resources That Shaped Alkemion Studio

    Designing Adventures: Resources That Shaped Alkemion Studio

    When we started building Alkemion Studio, we wanted to create a tool that embodied the very best of TTRPG adventure design. Along the way, we found inspiration in a treasure trove of articles, essays, and books that explored everything from flexible campaign structures to the art of dungeon mapping. Some of these works shaped the…