Category: Inspiration
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Lessons from the Road to Elturel
I don’t think I’m alone in believing that an essential ingredient in designing adventures is finding the right balance between structure and improvisation. That’s why I really enjoyed The Road to Elturel: An Object Lesson in Adventure Design from The Angry GM. It’s a great lesson in adventure design, told through the lens of a…
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10 ways Alkemion Studio could be useful for you
Alkemion Studio was created out of a passion for storytelling and a need for tools that help without getting in the way. Whether you’re just starting to brainstorm or you’ve been DMing for decades, there’s always a need for a tool that makes your process smoother, more flexible, and a little more inspiring.
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Solving the Mystery You Didn’t Know You Created (A Guide to Adventure Brainstorming)
I wrote countless adventures for my campaigns, and I’ve tried a lot of different approaches to get the creative gears turning. One technique I keep coming back to is starting with random nodes. There’s something freeing about letting the randomness take over and seeing where it leads. Brainstorming an adventure is like solving a mystery…
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Character Backstories as Plot Points
Integrating character backstories into the heart of our scenarios or campaigns is a subtle but particularly powerful tool in the GM’s arsenal. It’s one that I’m particularly fond of. When used properly, this technique offers two benefits: it deepens the link between the players and the story, and it enriches the universe of your games…
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The Original Multiclassers: Historical Professions with Unexpected Pairings
A few weeks ago, I found myself diving into the rich history of glovemakers’ and perfumers’ guilds for a writing project completely outside the TTRPG sphere. Immersing myself in the world of these medieval craftsmen who not only made gloves but also concocted fragrances to scent them, I became very interested in this unique blend…

