Author: Alkemion
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Alkemion Studio v0.6.8
Howdy! New features incoming! Node mentions, token duplication, new anchor type…
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Alkemion Studio v0.6.7
Hey, everyone! New update! External links in the Editor, random tables in reader mode…
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Alkemion Studio v0.6.6
Hi, all! Some new exciting features coming your way with this update! Custom random tables, Asset Library…
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Alkemion Studio v0.6.5
Hey everyone! We’ve just released a small update, introducing some bug fixes and quality-of-life improvements!
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Alkemion Studio v0.6.4 (first public release!)
Hi everyone! We’re so excited to share the first public release of Alkemion Studio. It’s been an intense and challenging year of development and we’re really looking forward to what you guys will do with the application! Here’s a list of the Features!
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The Origins of Alkemion Studio
I love brainstorming new scenarios, sourcebooks or backstories. Starting with a blank page, setting some constraints, adding random pieces, finding connections, and pulling the thread until something cool emerges. This process is one of my favorite parts of practicing RPGs. It can almost be a game in itself. After all, solo roleplaying is built upon…
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Character Backstories as Plot Points
Integrating character backstories into the heart of our scenarios or campaigns is a subtle but particularly powerful tool in the GM’s arsenal. It’s one that I’m particularly fond of. When used properly, this technique offers two benefits: it deepens the link between the players and the story, and it enriches the universe of your games…
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The Original Multiclassers: Historical Professions with Unexpected Pairings
A few weeks ago, I found myself diving into the rich history of glovemakers’ and perfumers’ guilds for a writing project completely outside the TTRPG sphere. Immersing myself in the world of these medieval craftsmen who not only made gloves but also concocted fragrances to scent them, I became very interested in this unique blend…