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  • Redesigning Node Links

    Redesigning Node Links

    Jan 20, 2025

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    by

    Alkemion
    in Devlog

    Hey, all! We’re currently in the process of entirely rethinking and redesigning the Node Links feature, and we’d like to share with you our current design candidate and hear your thoughts!

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  • Lessons from the Road to Elturel

    Lessons from the Road to Elturel

    Dec 21, 2024

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    by

    Alkemion
    in Inspiration

    I don’t think I’m alone in believing that an essential ingredient in designing adventures is finding the right balance between structure and improvisation. That’s why I really enjoyed The Road to Elturel: An Object Lesson in Adventure Design from The Angry GM. It’s a great lesson in adventure design, told through the lens of a […]

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  • Alkemion Studio v0.8.1

    Alkemion Studio v0.8.1

    Dec 18, 2024

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    by

    Alkemion
    in Releases

    Hey everybody! New “Light” Editor theme unlocked!

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  • Designing Adventures: Resources That Shaped Alkemion Studio

    Designing Adventures: Resources That Shaped Alkemion Studio

    Dec 4, 2024

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    by

    Alkemion
    in Alkemion, Inspiration

    When we started building Alkemion Studio, we wanted to create a tool that embodied the very best of TTRPG adventure design. Along the way, we found inspiration in a treasure trove of articles, essays, and books that explored everything from flexible campaign structures to the art of dungeon mapping. Some of these works shaped the features we built, while others deepened our understanding of what makes great adventures tick. In this post, we’re sharing a curated selection of these resources. Whether you’re looking for practical techniques, design philosophy, or just something to spark your imagination, we hope this list becomes…

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  • Alkemion Studio v0.8.0

    Alkemion Studio v0.8.0

    Nov 27, 2024

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    by

    Alkemion
    in Releases

    Hey, all! Exciting new release today, bringing a very requested featured: Image Upload!

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  • 10 ways Alkemion Studio could be useful for you

    10 ways Alkemion Studio could be useful for you

    Nov 7, 2024

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    by

    Alkemion
    in Alkemion, Inspiration

    Alkemion Studio was created out of a passion for storytelling and a need for tools that help without getting in the way. Whether you’re just starting to brainstorm or you’ve been DMing for decades, there’s always a need for a tool that makes your process smoother, more flexible, and a little more inspiring.

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  • Alkemion Studio v0.7.2

    Alkemion Studio v0.7.2

    Nov 6, 2024

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    by

    Alkemion
    in Releases

    Hey, everyone! New update bringing an exciting new feature: Tags!

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  • Our Approach to Tags

    Our Approach to Tags

    Nov 1, 2024

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    by

    Alkemion
    in Devlog

    Hey, everyone! We’re thrilled to share our latest feature in development – Tags! It’s shaping up to be a fundamental tool in Alkemion Studio, not just for categorizing and organizing but for breathing life and dynamism into your modules. Here’s where we’re heading and what you can expect in the first release, as well as a sneak peek at the longer-term vision.

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  • Alkemion Studio v0.7.1

    Alkemion Studio v0.7.1

    Oct 18, 2024

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    by

    Alkemion
    in Releases

    Hi, all! Another release coming your way with some nifty color customization options!

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  • Solving the Mystery You Didn’t Know You Created (A Guide to Adventure Brainstorming)

    Solving the Mystery You Didn’t Know You Created (A Guide to Adventure Brainstorming)

    Oct 9, 2024

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    by

    Alkemion
    in Inspiration

    I wrote countless adventures for my campaigns, and I’ve tried a lot of different approaches to get the creative gears turning. One technique I keep coming back to is starting with random nodes. There’s something freeing about letting the randomness take over and seeing where it leads. Brainstorming an adventure is like solving a mystery you didn’t know you created.

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