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The 5×5 Method: A Love Letter to Structured Chaos
As a software engineer, I’ve always been drawn to frameworks that help structure chaos into something manageable. Dave Chalker’s 5×5 method is exactly that kind of framework, and it’s been my go-to tool for the past year, turning my sprawling campaign ideas into organized, flexible structures that actually work at the table.
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Redesigning Node Links
Hey, all! We’re currently in the process of entirely rethinking and redesigning the Node Links feature, and we’d like to share with you our current design candidate and hear your thoughts!
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Lessons from the Road to Elturel
I don’t think I’m alone in believing that an essential ingredient in designing adventures is finding the right balance between structure and improvisation. That’s why I really enjoyed The Road to Elturel: An Object Lesson in Adventure Design from The Angry GM. It’s a great lesson in adventure design, told through the lens of a
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Alkemion Studio v0.8.0
Hey, all! Exciting new release today, bringing a very requested featured: Image Upload!
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10 ways Alkemion Studio could be useful for you
Alkemion Studio was created out of a passion for storytelling and a need for tools that help without getting in the way. Whether you’re just starting to brainstorm or you’ve been DMing for decades, there’s always a need for a tool that makes your process smoother, more flexible, and a little more inspiring.
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Our Approach to Tags
Hey, everyone! We’re thrilled to share our latest feature in development – Tags! It’s shaping up to be a fundamental tool in Alkemion Studio, not just for categorizing and organizing but for breathing life and dynamism into your modules. Here’s where we’re heading and what you can expect in the first release, as well as a sneak peek at the longer-term vision.
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Alkemion Studio v0.7.1
Hi, all! Another release coming your way with some nifty color customization options!
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Solving the Mystery You Didn’t Know You Created (A Guide to Adventure Brainstorming)
I wrote countless adventures for my campaigns, and I’ve tried a lot of different approaches to get the creative gears turning. One technique I keep coming back to is starting with random nodes. There’s something freeing about letting the randomness take over and seeing where it leads. Brainstorming an adventure is like solving a mystery you didn’t know you created.

